Thursday, March 26, 2009
New Rules for a New Game,Player's Handbook 2
New classes, races, and other options for your D&D(R) game.
This book builds on the array of classes and races presented in the first Player's Handbook(R), adding both old favorites and new, never-before-seen options to the game.
The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.
Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.
When the third edition of Dungeons and Dragons was released, it modernized the game system while making great efforts to retain the look and feel of good ol' D&D. The 4th edition, however, is really a a whole new game. The Player's Handbook 2, for the 4th edition, continues to push for the new and different, even as it restores old favorite races and character classes including Gnomes, Half-Orcs, Bards, and Druids. Player's that like the new system will enjoy this book, which offers some more challenging and versatile rules. But the new races and classes are definately 4th edition versions -- this is not your father's Gnome, Bard, Druid, and Barbarian. Bottom line: This is an excellent sourcebook for expanding the 4th edition game, and player's that like 4e will find plenty of new toys to play with between its covers.
Player's Handbook 2: A 4th Edition D&D Core Rulebook
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