Thursday, March 26, 2009
I love this book
Player's Handbook 2: A 4th Edition D&D Core Rulebook
I love this book. The new (and old) races in the book are a fun addition our campaign. But the real stars of this book are the new classes. The Avenger, a divine striker who embodies the power of her god but due to her line of work can become disillusioned with her god's organized religion, is a blast to play; especially if you have players who like to run off in battle and duel enemies one-on-one. The Barbarian, another striker, is a brute who deals massive (seriously) amounts of damage with two-handed weapons. The Bard is a leader and is finally useful in the game; he can dish out healing, supportive ranged attacks, and melee strikes that bolster allies. The Druid is a controller who engages enemies on the battlefield with ranged primal magic or changes into a beast and mauls his enemies. The invoker is a divine controller calling down the ancient powers of his god to bring pain down upon groups of enemies. The shaman is a leader that uses primal healing powers and uses her spirit animal to attack enemies and support allies. The sorcerer is an arcane striker whose magic comes from wild arcana running through his blood; he is the middle ground between the warlock and the wizard combining strong strikes with area blasts and bursts. The warden is the ultimate meat-shield. He gains the most hit points of any class, can mark all of his adjacent enemies, and can bash any enemy that doesn't focus on him; high AC combined with huge HP.
I love this book. Every single class in this book is intriguing, has major positive qualities, and would be a blast to play. In our campaign that we are currently involved in we have a half-orc warden, a razorclaw shifter avenger, and a dwarf druid and we all love our characters. They play well together and incite strategy and teamwork in our battles.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment