Tuesday, March 31, 2009
Best Books New Moon (The Twilight Saga, Book 2)
Best Books New Moon (The Twilight Saga, Book 2)
What can I say!!! this whole series were fantastic!!!! I loved the whole story line. Hope she writes more for the series so we know what happens to all of them I never liked vampire stories but my daughter sold me on them and I'm glad she did. Well written and very interesting. Bring on more. I can't wait.
You MUST read this book!New Moon (The Twilight Saga, Book 2)
New Moon (The Twilight Saga, Book 2)
I could not put this book down no matter what! I stayed up late reading it and was very happy with the whole thing. Very well written and keeps pulling you in. Getting it on amazon.com was a great idea, easy, fast and the book was here before I expected it. THIS IS A MUST READ FOR GUYS AND GIRLS ALIKE! The whole saga is a must read. Even a guy friend of mine enjoyed them and that's saying something.
Great Book New Moon
I'm 21 and in love with this book, despite what I've read in many negative reviews on here. I hardly got anything done while reading this saga, as it's a very suspenseful story (after you've made it about a third of the way through Book 1) and makes the reader genuinely care about the characters, and about what happens to them. I'm now reading the entire thing a second time through. If you've seen the movie and weren't intrigued, by all means please read the book(s), as the movie didn't even come close to doing it justice.New Moon (The Twilight Saga, Book 2)
Friday, March 27, 2009
Pride and Prejudice and Zombies: The Classic Regency Romance - Now with Ultraviolent Zombie Mayhem!
Description
Pride and Prejudice and Zombies features the original text of Jane Austen's beloved novel with all-new scenes of bone-crunching zombie action. As our story opens a mysterious plague has fallen upon the quiet English village of Meryton and the dead are returning to life! Feisty heroine Elizabeth Bennet is determined to wipe out the zombie menace but she's soon distracted by the arrival of the haughty and arrogant Mr. Darcy. What ensues is a delightful comedy of manners with plenty of civilized sparring between the two young lovers and even more violent sparring on the blood-soaked battlefield as Elizabeth wages war against hordes of flesh-eating undead. Complete with 20 illustrations in the style of C. E. Brock (the original illustrator of Pride and Prejudice) this insanely funny expanded edition will introduce Jane Austen's classic novel to new legions of fans.
After suffering through Pride and Prejudice in a women's lit class in high school, being one of the three males in the class, and undergoing much embarrassment for my lack of understanding of the subject matter, Pride and Prejudice and Zombies is bittersweet redemption. It was very nice while reading this to feel as though I am exacting revenge on Jane Austen's literary masterpiece by not only understanding the work but also enjoying a pseudo-perverse amalgamation of her work and a horror/comedy film.
No doubt some Austen fans will cry "heresy" at what Seth Grahame-Smith has done, that is take a classic piece of literature and splice in zombie references, but I think others will accept this work as the kind of flattery that it is to Ms. Austen. Others, like myself, who were intellectually incapable of understanding the works of Jane Austen, will feel sweet vindication from enjoying her great work with a smidgen of added immaturity.
There is no doubt that Grahame-Smith has accomplished something incredibly innovative with this work, possibly spawning a new literary-classic-remade-hilarious genre, and there is also no doubt that he has done so very well.
I recommend this book for anyone who enjoys comedy, zombies, and classic women's literature- and I never thought I would recommend anything on those terms.
About the Author
JANE AUSTEN is the author of Sense and Sensibility, Persuasion, Mansfield Park, and other masterpieces of English literature. SETH GRAHAME-SMITH is the author of How to Survive a Horror Movie and The Big Book of Porn. He lives in Los Angeles.
Thursday, March 26, 2009
New Rules for a New Game,Player's Handbook 2
New classes, races, and other options for your D&D(R) game.
This book builds on the array of classes and races presented in the first Player's Handbook(R), adding both old favorites and new, never-before-seen options to the game.
The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.
Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.
When the third edition of Dungeons and Dragons was released, it modernized the game system while making great efforts to retain the look and feel of good ol' D&D. The 4th edition, however, is really a a whole new game. The Player's Handbook 2, for the 4th edition, continues to push for the new and different, even as it restores old favorite races and character classes including Gnomes, Half-Orcs, Bards, and Druids. Player's that like the new system will enjoy this book, which offers some more challenging and versatile rules. But the new races and classes are definately 4th edition versions -- this is not your father's Gnome, Bard, Druid, and Barbarian. Bottom line: This is an excellent sourcebook for expanding the 4th edition game, and player's that like 4e will find plenty of new toys to play with between its covers.
Player's Handbook 2: A 4th Edition D&D Core Rulebook
I love this book
Player's Handbook 2: A 4th Edition D&D Core Rulebook
I love this book. The new (and old) races in the book are a fun addition our campaign. But the real stars of this book are the new classes. The Avenger, a divine striker who embodies the power of her god but due to her line of work can become disillusioned with her god's organized religion, is a blast to play; especially if you have players who like to run off in battle and duel enemies one-on-one. The Barbarian, another striker, is a brute who deals massive (seriously) amounts of damage with two-handed weapons. The Bard is a leader and is finally useful in the game; he can dish out healing, supportive ranged attacks, and melee strikes that bolster allies. The Druid is a controller who engages enemies on the battlefield with ranged primal magic or changes into a beast and mauls his enemies. The invoker is a divine controller calling down the ancient powers of his god to bring pain down upon groups of enemies. The shaman is a leader that uses primal healing powers and uses her spirit animal to attack enemies and support allies. The sorcerer is an arcane striker whose magic comes from wild arcana running through his blood; he is the middle ground between the warlock and the wizard combining strong strikes with area blasts and bursts. The warden is the ultimate meat-shield. He gains the most hit points of any class, can mark all of his adjacent enemies, and can bash any enemy that doesn't focus on him; high AC combined with huge HP.
I love this book. Every single class in this book is intriguing, has major positive qualities, and would be a blast to play. In our campaign that we are currently involved in we have a half-orc warden, a razorclaw shifter avenger, and a dwarf druid and we all love our characters. They play well together and incite strategy and teamwork in our battles.
Is this really necessary?
I can't imagine that D&D players have already grown tired of the nearly infinite possible "build" combinations available in the core PHB. Yet here comes a new PHB that feels like it was rushed out just to make some quick money for Hasbro.
The PHB2 seems to be deliberately filled with must-have "new and shiny stuff" for your favorite munchkin style player, but other than a lot of rules bloat and power creep, it seems to add little improvement to the game.
My players are all still happy with their current characters and none of them found anything in PHB2 that makes them want to start playing another class or race.
But I suppose if you have a burning desire to give Wizards of the Coast $35.00 for some content that probably should have been made available on their website for free, that's your choice.
Or you can save your money until PHB III comes out in a few months, or PHB IV a few months after that, or PHB V a few months after that...
Must Have Player's Handbook 2
The Players handbook II is the best source book I have ever bought. Period. It offers a huge amount of content in a concise package, none of that filler prestige class padding.
There is an astonishing 8 base classes, updating such classic classes as barbarian, bard, druid, and sorcerer. All new classes introduced include: Avenger; a divine striker, Invoker; a divine controller, Shaman; a primal leader, and Warden; a primal Defender. Also a new power source, which is featured prominently, Primal is added. Essentially you draw your power from nature and the wild, like a druid.
There are 5 new races, bringing back some old favorites, but also adding some great original IP. Half-orcs are revived, they get +2 str and +2dex. Devas are a new race described as "Similar to humans, but with an unearthly beauty and uncanny stillness about them." They get +2 intelligence, +2 wisdom. Gnomes are revised with +2 intelligence, +2 charisma. Goliath are a new race which are essentially very tall, Grey, dwarves. They get +2 str, +2 con. Shifters have two possible builds of either +2 str, +2 wis, or +2 dex and +2 wis. Also new paragon classes called Racial Paragon Paths are added which give you new powers that build and expand upon your basic racial powers.
The feats chapter is great, again, bringing back some old ones and adding great original feats.
New magic items expand on the poor selection in the player's handbook
There are new Epic destinies, but I haven't had a chance to look at them.
The players handbook 2 features most of the omissions of the original phb. I was reluctant to convert to 4.0 mostly because of the omissions, especially barbarian, but when I heard that the PHB 2 would include it I converted without hesitation. It is slightly annoying that Wizards is making me pay for base classes which should have been in the original PHB, but this book is so good that I pay gladly. It fills out the fairly skimpy class and feet choices with exceptional new material, all of which can be useful to player.